Use the game’s raw-input path
Enable raw mouse input when the game supports it and remove game-level acceleration or smoothing.
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Separate Windows pointer acceleration from game raw input, camera curves, and per-game mouse profiles.
If desktop movement is consistent and only one game changes distance or speed, diagnose that game’s input path before changing Windows globally.
Move the mouse the same measured distance at two speeds and compare the in-game rotation.
Use the game’s documented raw mouse input option and disable its acceleration or smoothing controls.
Confirm official mouse software does not change DPI or sensitivity when the game launches.
Cap the game to a stable frame rate so visual hitching is not confused with an input curve.
Enable raw mouse input when the game supports it and remove game-level acceleration or smoothing.
Keep DPI and polling consistent between desktop and game unless a deliberate profile is needed.
No. Games and vendor utilities can apply independent input processing.
PCGamingWiki. Distinction between operating-system, game, and raw-input mouse processing.