Match full or limited range at both endpoints
For a PC monitor, RGB Full is commonly appropriate; the GPU output and monitor expectation must agree.
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Match GPU RGB output range with the monitor black-level expectation without hiding the problem using contrast controls.
If black appears gray over HDMI and a black-level pattern restores correctly when RGB Full is selected, the issue is a quantization-range mismatch.
Use the monitor’s native resolution and refresh rate.
Choose RGB and compare Full with Limited while viewing a known level pattern.
Set the monitor HDMI black-level option to the corresponding range where exposed.
Verify near-black and near-white steps remain distinct rather than judging saturation alone.
For a PC monitor, RGB Full is commonly appropriate; the GPU output and monitor expectation must agree.
It may disguise part of it, but cannot correctly restore both black and white level mapping.
NVIDIA. Full and limited output dynamic range behavior.