Windows desktop feels capped by a background game
Use the stable full-screen/windowed VRR policy, fixed refresh for that app, or a frame cap that avoids the reproduced compositor behavior.
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Isolate compositor-wide variable-refresh behavior from ordinary GPU saturation.
If desktop smoothness follows a background game’s frame cap only with windowed VRR enabled, the presentation policy is implicated.
Reproduce the symptom in a simple Windows surface and record exactly when it occurs: Desktop animation appears to run at a background game’s low frame rate.
Compare the same background frame cap with windowed VRR off, fixed refresh, and exclusive fullscreen.
Use the stable full-screen/windowed VRR policy, fixed refresh for that app, or a frame cap that avoids the reproduced compositor behavior.
Keep every unrelated setting fixed and repeat the baseline for longer than the normal failure interval.
Use the stable full-screen/windowed VRR policy, fixed refresh for that app, or a frame cap that avoids the reproduced compositor behavior.
A one-variable comparison shows whether the proposed mechanism actually controls the symptom and preserves a safe rollback.
Microsoft Support. Windowed VRR and the desktop compositor can interact with active presentation rates on some driver/display paths.
Microsoft Support. Direct-link, cable, display detection, and supported graphics-driver troubleshooting.